Pass event handlers and other functions as props to child components:
<buttononClick={this.handleClick}>
If you need to have access to the parent component in the handler, you also need to bind the function to the component instance (see below).
How do I bind a function to a component instance?
There are several ways to make sure functions have access to component attributes like
this.props
and
this.state
, depending on which syntax and build steps you are using.
Using an arrow function in render creates a new function each time the component renders, which may break optimizations based on strict identity comparison.
Is it OK to use arrow functions in render methods?
Generally speaking, yes, it is OK, and it is often the easiest way to pass parameters to callback functions.
If you do have performance issues, by all means, optimize!
Why is binding necessary at all?
In JavaScript, these two code snippets are
not
equivalent:
obj.method();
var method = obj.method; method();
Binding methods helps ensure that the second snippet works the same way as the first one.
With React, typically you only need to bind the methods you
pass
to other components. For example,
<button onClick={this.handleClick}>
passes
this.handleClick
so you want to bind it. However, it is unnecessary to bind the
render
method or the lifecycle methods: we don’t pass them to other components.
This post by Yehuda Katz explains what binding is, and how functions work in JavaScript, in detail.
Why is my function being called every time the component renders?
Make sure you aren’t
calling the function
when you pass it to the component:
render(){ // Wrong: handleClick is called instead of passed as a reference! return<buttononClick={this.handleClick()}>Click Me</button> }
Instead,
pass the function itself
(without parens):
render(){ // Correct: handleClick is passed as a reference! return<buttononClick={this.handleClick}>Click Me</button> }
How do I pass a parameter to an event handler or callback?
You can use an arrow function to wrap around an event handler and pass parameters:
Alternately, you can use DOM APIs to store data needed for event handlers. Consider this approach if you need to optimize a large number of elements or have a render tree that relies on React.PureComponent equality checks.
How can I prevent a function from being called too quickly or too many times in a row?
If you have an event handler such as
onClick
or
onScroll
and want to prevent the callback from being fired too quickly, then you can limit the rate at which callback is executed. This can be done by using:
throttling
: sample changes based on a time based frequency (eg
_.throttle
)
debouncing
: publish changes after a period of inactivity (eg
_.debounce
)
requestAnimationFrame
throttling
: sample changes based on
requestAnimationFrame
(eg
raf-schd
)
See this visualization for a comparison of
throttle
and
debounce
functions.
Note:
_.debounce
,
_.throttle
and
raf-schd
provide a
cancel
method to cancel delayed callbacks. You should either call this method from
componentWillUnmount
or
check to ensure that the component is still mounted within the delayed function.
Throttle
Throttling prevents a function from being called more than once in a given window of time. The example below throttles a “click” handler to prevent calling it more than once per second.
Debouncing ensures that a function will not be executed until after a certain amount of time has passed since it was last called. This can be useful when you have to perform some expensive calculation in response to an event that might dispatch rapidly (eg scroll or keyboard events). The example below debounces text input with a 250ms delay.
requestAnimationFrame
is a way of queuing a function to be executed in the browser at the optimal time for rendering performance. A function that is queued with
requestAnimationFrame
will fire in the next frame. The browser will work hard to ensure that there are 60 frames per second (60 fps). However, if the browser is unable to it will naturally
limit
the amount of frames in a second. For example, a device might only be able to handle 30 fps and so you will only get 30 frames in that second. Using
requestAnimationFrame
for throttling is a useful technique in that it prevents you from doing more than 60 updates in a second. If you are doing 100 updates in a second this creates additional work for the browser that the user will not see anyway.
Note:
Using this technique will only capture the last published value in a frame. You can see an example of how this optimization works on
MDN
// Create a new function to schedule updates. this.scheduleUpdate =rafSchedule( point=>this.props.onScroll(point) ); }
handleScroll(e){ // When we receive a scroll event, schedule an update. // If we receive many updates within a frame, we'll only publish the latest value. this.scheduleUpdate({x: e.clientX,y: e.clientY }); }
componentWillUnmount(){ // Cancel any pending updates since we're unmounting. this.scheduleUpdate.cancel(); }
When testing your rate limiting code works correctly it is helpful to have the ability to fast forward time. If you are using
jest
then you can use
mock timers
to fast forward time. If you are using
requestAnimationFrame
throttling then you may find
raf-stub
to be a useful tool to control the ticking of animation frames.
setState()
schedules an update to a component’s
state
object. When state changes, the component responds by re-rendering.
What is the difference between
state
and
props
?
props
(short for “properties”) and
state
are both plain JavaScript objects. While both hold information that influences the output of render, they are different in one important way:
props
get passed
to
the component (similar to function parameters) whereas
state
is managed
within
the component (similar to variables declared within a function).
Here are some good resources for further reading on when to use
props
vs
state
:
Props vs State
ReactJS: Props vs. State
Why is
setState
giving me the wrong value?
In React, both
this.props
and
this.state
represent the
rendered
values, i.e. what’s currently on the screen.
Calls to
setState
are asynchronous - don’t rely on
this.state
to reflect the new value immediately after calling
setState
. Pass an updater function instead of an object if you need to compute values based on the current state (see below for details).
Example of code that will
not
behave as expected:
incrementCount(){ // Note: this will *not* work as intended. this.setState({count:this.state.count +1}); }
handleSomething(){ // Let's say `this.state.count` starts at 0. this.incrementCount(); this.incrementCount(); this.incrementCount(); // When React re-renders the component, `this.state.count` will be 1, but you expected 3.
// This is because `incrementCount()` function above reads from `this.state.count`, // but React doesn't update `this.state.count` until the component is re-rendered. // So `incrementCount()` ends up reading `this.state.count` as 0 every time, and sets it to 1.
// The fix is described below! }
See below for how to fix this problem.
How do I update state with values that depend on the current state?
Pass a function instead of an object to
setState
to ensure the call always uses the most updated version of state (see below).
What is the difference between passing an object or a function in
setState
?
Passing an update function allows you to access the current state value inside the updater. Since
setState
calls are batched, this lets you chain updates and ensure they build on top of each other instead of conflicting:
incrementCount(){ this.setState((state)=>{ // Important: read `state` instead of `this.state` when updating. return{count: state.count +1} }); }
handleSomething(){ // Let's say `this.state.count` starts at 0. this.incrementCount(); this.incrementCount(); this.incrementCount();
// If you read `this.state.count` now, it would still be 0. // But when React re-renders the component, it will be 3. }
Learn more about setState
When is
setState
asynchronous?
Currently,
setState
is asynchronous inside event handlers.
This ensures, for example, that if both
Parent
and
Child
call
setState
during a click event,
Child
isn’t re-rendered twice. Instead, React “flushes” the state updates at the end of the browser event. This results in significant performance improvements in larger apps.
This is an implementation detail so avoid relying on it directly. In the future versions, React will batch updates by default in more cases.
As explained in the previous section, React intentionally “waits” until all components call
setState()
in their event handlers before starting to re-render. This boosts performance by avoiding unnecessary re-renders.
However, you might still be wondering why React doesn’t just update
this.state
immediately without re-rendering.
There are two main reasons:
This would break the consistency between
props
and
state
, causing issues that are very hard to debug.
This would make some of the new features we’re working on impossible to implement.
This GitHub comment dives deep into the specific examples.
Should I use a state management library like Redux or MobX?
Maybe.
It’s a good idea to get to know React first, before adding in additional libraries. You can build quite complex applications using only React.
If you often find yourself writing code like this, classnames package can simplify it.
Can I use inline styles?
Yes, see the docs on styling here.
Are inline styles bad?
CSS classes are generally better for performance than inline styles.
What is CSS-in-JS?
“CSS-in-JS” refers to a pattern where CSS is composed using JavaScript instead of defined in external files.
Note that this functionality is not a part of React, but provided by third-party libraries.
React does not have an opinion about how styles are defined; if in doubt, a good starting point is to define your styles in a separate
*.css
file as usual and refer to them using
className
.
Can I do animations in React?
React can be used to power animations. See React Transition Group, React Motion, React Spring, or Framer Motion, for example.
React doesn’t have opinions on how you put files into folders. That said there are a few common approaches popular in the ecosystem you may want to consider.
Grouping by features or routes
One common way to structure projects is to locate CSS, JS, and tests together inside folders grouped by feature or route.
The definition of a “feature” is not universal, and it is up to you to choose the granularity. If you can’t come up with a list of top-level folders, you can ask the users of your product what major parts it consists of, and use their mental model as a blueprint.
Grouping by file type
Another popular way to structure projects is to group similar files together, for example:
Some people also prefer to go further, and separate components into different folders depending on their role in the application. For example, Atomic Design is a design methodology built on this principle. Remember that it’s often more productive to treat such methodologies as helpful examples rather than strict rules to follow.
Avoid too much nesting
There are many pain points associated with deep directory nesting in JavaScript projects. It becomes harder to write relative imports between them, or to update those imports when the files are moved. Unless you have a very compelling reason to use a deep folder structure, consider limiting yourself to a maximum of three or four nested folders within a single project. Of course, this is only a recommendation, and it may not be relevant to your project.
Don’t overthink it
If you’re just starting a project, don’t spend more than five minutes on choosing a file structure. Pick any of the above approaches (or come up with your own) and start writing code! You’ll likely want to rethink it anyway after you’ve written some real code.
If you feel completely stuck, start by keeping all files in a single folder. Eventually it will grow large enough that you will want to separate some files from the rest. By that time you’ll have enough knowledge to tell which files you edit together most often. In general, it is a good idea to keep files that often change together close to each other. This principle is called “colocation”.
As projects grow larger, they often use a mix of both of the above approaches in practice. So choosing the “right” one in the beginning isn’t very important.
When releasing
critical bug fixes
, we make a
patch release
by changing the
z
number (ex: 15.6.2 to 15.6.3).
When releasing
new features
or
non-critical fixes
, we make a
minor release
by changing the
y
number (ex: 15.6.2 to 15.7.0).
When releasing
breaking changes
, we make a
major release
by changing the
x
number (ex: 15.6.2 to 16.0.0).
Major releases can also contain new features, and any release can include bug fixes.
Minor releases are the most common type of release.
This versioning policy does not apply to prerelease builds in the Next or Experimental channels. Learn more about prereleases.
Breaking Changes
Breaking changes are inconvenient for everyone, so we try to minimize the number of major releases – for example, React 15 was released in April 2016 and React 16 was released in September 2017, and React 17 was released in October 2020.
Instead, we release new features in minor versions. That means that minor releases are often more interesting and compelling than majors, despite their unassuming name.
Commitment to Stability
As we change React over time, we try to minimize the effort required to take advantage of new features. When possible, we’ll keep an older API working, even if that means putting it in a separate package. For example, mixins have been discouraged for years but they’re supported to this day via create-react-class and many codebases continue to use them in stable, legacy code.
Over a million developers use React, collectively maintaining millions of components. The Facebook codebase alone has over 50,000 React components. That means we need to make it as easy as possible to upgrade to new versions of React; if we make large changes without a migration path, people will be stuck on old versions. We test these upgrade paths on Facebook itself – if our team of less than 10 people can update 50,000+ components alone, we hope the upgrade will be manageable for anyone using React. In many cases, we write automated scripts to upgrade component syntax, which we then include in the open-source release for everyone to use.
Gradual Upgrades via Warnings
Development builds of React include many helpful warnings. Whenever possible, we add warnings in preparation for future breaking changes. That way, if your app has no warnings on the latest release, it will be compatible with the next major release. This allows you to upgrade your apps one component at a time.
Development warnings won’t affect the runtime behavior of your app. That way, you can feel confident that your app will behave the same way between the development and production builds — the only differences are that the production build won’t log the warnings and that it is more efficient. (If you ever notice otherwise, please file an issue.)
What Counts as a Breaking Change?
In general, we
don’t
bump the major version number for changes to:
Development warnings.
Since these don’t affect production behavior, we may add new warnings or modify existing warnings in between major versions. In fact, this is what allows us to reliably warn about upcoming breaking changes.
APIs starting with
unstable_
.
These are provided as experimental features whose APIs we are not yet confident in. By releasing these with an
unstable_
prefix, we can iterate faster and get to a stable API sooner.
Alpha and canary versions of React.
We provide alpha versions of React as a way to test new features early, but we need the flexibility to make changes based on what we learn in the alpha period. If you use these versions, note that APIs may change before the stable release.
Undocumented APIs and internal data structures.
If you access internal property names like
__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
or
__reactInternalInstance$uk43rzhitjg
, there is no warranty. You are on your own.
This policy is designed to be pragmatic: certainly, we don’t want to cause headaches for you. If we bumped the major version for all of these changes, we would end up releasing more major versions and ultimately causing more versioning pain for the community. It would also mean that we can’t make progress in improving React as fast as we’d like.
That said, if we expect that a change on this list will cause broad problems in the community, we will still do our best to provide a gradual migration path.
If a Minor Release Includes No New Features, Why Isn’t It a Patch?
It’s possible that a minor release will not include new features. This is allowed by semver, which states
”[a minor version] MAY be incremented if substantial new functionality or improvements are introduced within the private code. It MAY include patch level changes.”
However, it does raise the question of why these releases aren’t versioned as patches instead.
The answer is that any change to React (or other software) carries some risk of breaking in unexpected ways. Imagine a scenario where a patch release that fixes one bug accidentally introduces a different bug. This would not only be disruptive to developers, but also harm their confidence in future patch releases. It’s especially regrettable if the original fix is for a bug that is rarely encountered in practice.
We have a pretty good track record for keeping React releases free of bugs, but patch releases have an even higher bar for reliability because most developers assume they can be adopted without adverse consequences.
For these reasons, we reserve patch releases only for the most critical bugs and security vulnerabilities.
If a release includes non-essential changes — such as internal refactors, changes to implementation details, performance improvements, or minor bugfixes — we will bump the minor version even when there are no new features.